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Hearts of iron 112/21/2023 ![]() You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead. Strategically redeploying a unit will now half its current organisation, instead of setting it to 0. Strategical redeployment now takes 7 days. Transport planes now get 0 organisation AFTER dropping the paratroopers, not before. The correct aircraft capacity depending on technology is now used for carriers. Capped stack-penalty to 74% for naval/air. Flak no longer fires at passing rocket units. Convoy Escorts are slightly worse at destroying ships, as they won't damage each ship as much as before. Dropped convoy interception to significantly worse levels than before. It is now impossible to capture larger fleets than 1 or 2 ships in a port. Landtroops now fight with a -20% penalty if they don't get enough supplies that day. Overseas this penalty is much more severe than through a contigous landarea. ie, the distance from the last provinced owned by that units country or its ally. There is now a distance penalty for landcombat. Reduced penalty on movement in low-infrastructure provinces a fair bit. Reduced organisation loss from movement with about 25%. The 'trickster' leader trait greatly increases the chance of surprising the enemy and the 'spotter' trait correspondingly decreases the chance of being surprised. "Surprise" is now a more important (though still hidden) factor in combat. Fixed a bug which made blitz destinations not save correctly. Fixed another CTD with carriers scrambling. fixed some inconsistencies in the techs (Panzer text) Units in provinces ceded by events should now be returned to their force pools. Fixed a rather serious error with production and research being progressed at 50% speed even if IC was 51% to 99% of the daily cost. Fixed a problem with the 'add_division' command when specifying a target province. There is no longer a broken extra out-oil-movement penalty for the blitz final destination. > Reduced movement penalty for blitzing to half of normal attack. > Reduced movement penalty for the feinting/probe-attack to just 10%. Fixed the problem with advancing into the front not slowing down. The cost of ongoing research projects should now be correctly saved (and no longer harshly rounded down). Fixed a bunch of errors in inc files across all scenarios. A crash bug caused by a missing } in torpedo_bomber.txt was fixed Fixed a small text error with supply convoys from events Fixed the CTD with the alliance event command. Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken. Made some improvement to fix lockups in the invasion AI. ![]() Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. Airunits should no longer be blocked passing through the blockable straits. The impossible to reinforce combat bug is now fixed. The game should now identify the difference between forest and jungle at all times. Aircombat should no longer damage fortresses. Countries created from "independence" command are now created out of territory controlled, not owned. Asking to join an alliance should now work properly. ![]() Fixed a serious bug which caused the weather to mismatch severly in MP games. Fixed a serious bug with winter-specalist ruining effectivty completely in frozen weather. Fixed the bug with envelopment being reported wrongly. We added a completely new scenario, called Götterdämmerung. If anything serious is discovered, we'll fix it after the Easter Holidays in a revised 1.06 patch. We decided to not postpone it further, but to have everyone able to test and play.
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